Salutations.

Within this log comes forth the most eye-gouging and horrific sight a nerd has ever seen. Masked under pleasing aesthetics lies a true trapdoor, a vortex of amazing gravity, pulling in any unsuspecting sap who hungrily took the bait. You, the reader, may ask the relevance of this harrowing black hole, yet I refute that its relevance is prevalent, as this blog itself is such a void.

In all seriousness, this is the Development Blog for Acadec Saga, an RPG that our Academic Decathlon team is creating (Or rather, a sub-group of it). Please visit here often to check up on updates and progress within the game itself.

Showing posts with label wip. Show all posts
Showing posts with label wip. Show all posts

Monday, October 25, 2010

Interface Mock-up

I was working on a mock-up for the overworld interface. It shall be point-and-click. All dungeon scenes shall be field view (With the character sprites), but for the school overworld and all, this interface will work.

Now, this is a mock-up I've quickly done on Photoshop. This will obviously not be the final product, but you'll probably see something similar to this in layout and structure.

Any feedback? Feel free to leave a comment.


  1. That's Lloyd Irving from Tales of Symphonia. Just a dummy to see how character graphics are displayed within a map.
  2. These small heads denote party members present. One feature will allow you to converse with them for any reason whatsoever.
  3. This will tell you the current location you're at. "Hidden Passageway" is just another way of saying, "Debug", "Test", or "Lorem Ipsum".
  4. This is the map for the game. Like in the Legend of Zelda, there'll be an icon telling you where you are on this map. It's horribly resized, but this is the best I have for now. Perhaps if I have a map of Central West I can rework it.
  5. This will be the Menu Icons where you can access many commands. The commands aren't there yet, but if you want to know what they are, just contact me. You'll find out in due time anyway.




The selected track for this specific blog entry is “Michiru Yamane - Dracula's Castle”. While indeed a fitting piece for Halloween (Considering it's all Castlevania based), it's also an epic start song. It is from the game Castlevania: Symphony of the Night, a fine piece of work from Konami.

Progress seems submerged within…
Optimism.
Cynical Thoughts.
On Hiatus.
None of the Above.