With this begins an opening post for this development blog. I don't know what content I'll put in here, or even how often I'll update. However, I'll try my best.
To start off, I should probably present everyone with what work I have currently done so far.
The only concrete item done within the game would have to be the basic questions system in-battle. The player selects a skill, and for that skill to fully work to its success, a question must be answered successfully in seven seconds. This system will take care of all this.
I have attached a picture of the system (Or the introductory event for it...) Click on it to view the full size.
Some things to do...
- Organize map graphics.
- Create an overworld interface.
- Draw graphics. (This one is painstakingly difficult or scary)
- Insert a few questions in. I have already tested the system with a debug question, so there isn't any need to worry of whether the system itself will fail or not.
The selected track for this specific blog entry is “Shoji Meguro - Aria of the Soul”. A relaxing, gentile piece from the Persona franchise. It's rare to see opera in a video game, so something of this nature is a treat. The melody is indeed epic, and I just decided to listen to this to assist in getting this post together, not to mention it being a last minute choice for this section.
Progress seems submerged within…
Optimism.
Cynical Thoughts.
On Hiatus.
None of the Above.

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